Tuesday, July 18, 2006

Slipper, Quickshod - Wondrous Item

Slipper, Quickshod: These embroidered slippers of dyed wind spider silk are so comfortable that it feels almost as if the wearer has nothing on their feet. A wearer gains 5 to 30 ft. to their movement rate, which is applied after all penalties for condition or wearing armor.

Light transmutation; CL 5th; Craft Wondrous Item, expeditious retreat; Price 2,000 gp (+5 ft.), 8,000 gp (+10 ft.), 18,000 gp (+15 ft.), 32,000 gp (+20 ft.), 50,000 gp (+25 ft.), 72,000 gp (+30 ft.)

NPC Gear

+5 ft. : 5th
+10 ft. : 10th
+15 ft. : 14th
+20 ft. : 16th
+25 ft. : 17th
+30 ft. : 19th

Treasure Value

+5 ft. : 6th
+10 ft. : 12th
+15 ft. : 15th
+20 ft. : 17th
+25 ft. : 19th
+30 ft. : 20th

Math: I treat each 5 ft. increase in movement as a +1 combat bonus, because of movement's broad utility in combat. Movement is useful when closing in combat, when escaping from combat, when keeping out of range of combat (as per an archer, or via spring attack), determines how many attacks one can make, etc. Like a combat bonus, there is nary a round that goes by where movement is not useful. So, each five feet is treated as a digit, squared, and multiplied by 2,000. ie: ten feet of movement is treated as a +2 bonus, 2*2*2000=8,000 gp value.

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