Monday, November 05, 2007

Cloak of the Manifest World - Minor Wondrous Item

Cloak of the Manifest World: There are four types of cloaks of the manifest world, one corresponding to each of the elemental types. Each of these cloaks has marvelous patterns embroidered into it: vistas of their natural elements. Each bestows a +1 bonus to a kind of save, a +1 bonus to one skill, and 1 points of resistance to one type of elemental damage.

The type of bonuses gained depend on the type of cloak, and are enumerated in the table below. The cloaks’ most interesting ability, however, is that its owner can increase its power over time. They can use their own life experience in a blood letting ritual to permanently increase the power of the cloak.

The number of experience points required to boost a cloak's power increases each time. To give the cloak a +2 save and skill bonus, and 2 points of resistance, the owner must sacrifice 660 xp. Each increase adds 1 to the save, skill bonus, and resistance.

For a +3 bonus, the sacrifice is 924 xp. For a +4 bonus, it is 1,188 xp For a +5 bonus, it is 1,232.

The ritual can be discovered in the same way that a command word can, and may be performed at any time the owner has enough xp to do so but not lose a level. The ritual causes two points of damage and 1 temporary con damage per save and skill bonus to be achieved.


Element------Save--------Skill------------Resistance

Earth--------Fort--------Concentration----Acid
Air----------Ref---------Jumping----------Electricity
Fire---------Ref---------Tumble-----------Fire
Water--------Will--------Swimming---------Cold

Weak abjuration; CL 3rd; Craft Wondrous Item, resistance, endure elements; Price 1,800 gp (+1), 4,800 (+2), 9000 (+3), 14,400 gp (+4), 21,000 gp (+5).

Treasure Value
: 6th (+1)
NPC Gear: 4th (+1)

Math:

1,200 gp per point of elemental resistance = 1,200
1*1*100 for skill bonus = 100 gp (half again for mulitple similar)
1*1*300 for limited save bonus = 300 (half again for mulitple similar)

boost to 2

2400 plus 600 plus 1800 = 4,800 gp or +3000gp value, 660 xp (divide by 5 and divide by 50 and sum)

boost to 3

3600 plus 1350 plus 4050 = 9,000 gp or +4200, 924 xp

boost to 4

4800 plus 2400 plus 7200 = 14,400 or +5,400, 1188 xp

boost to 5

6000 plus 3750 plus 11250 = 21,000 or +5,600, 1232 xp

Math re magic item compendium


1,200 gp per point of elemental resistance = 1,200
1*1*100 for skill bonus = 100 gp
1*1*300 for limited save bonus = 300

boost to 2

2400 plus 400 plus 1200 = 4000 gp or +2400gp value, 528 xp (divide by 5 and divide by 50 and sum)

boost to 3

3600 plus 900 plus 2700 = 7200 gp or +3200, 704 xp

boost to 4

4800 plus 1600 plus 4800 = 11200 or +4000, 880 xp

boost to 5

6000 plus 2500 plus 7500 = 16000 or +4,800, 1056 xp

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