Monday, January 14, 2008

Axorious' Flask - Major Wondrous Item

Axorious' Flask: This flask is large enough that a small giant could swig from it comfortably. It is a canteen for a smaller mortal. Made of metal that resembles a light gold with a curious dark iridescence tinting it's luster, Acorious' Flask is cast with a face on four sides, each bearing a different expression. Their eyes glow with a bloody purple light.

Axorious' Flask seems by all tests to be full of some kind of liquid. Shaking it brings liquid noises, and causes it's weight to shift as if the the contents were washing about the inside. However, nothing runs out if the flask is upended.

If the neck of the flask is placed to the lips of a living or undead creature and upended, the flask never fails to dispense a cool, light, effervescent liquid that tastes of sweetened wine and air fragrant with jungle flowers. The liquid is magical, and its effects immediate. The first person who drinks from the flask each day feels energized, his thoughts racing and connecting in new and inspirational ways.

The first time that Axorious' Flask is drunk from each day, the drinker gains a +5 inherent bonus to intelligence that lasts for five minutes.

The second and every other time that day, if the drinker is not divine in nature, they take 1d10 points of intelligence damage. A divine drinker always gains the intelligence bonus, although it only last five rounds each additional time per day the flask is drunk from.

If Axorious' Flask spends more than an hour within thirty feet of intelligent extra-planar outsiders after the first time it is drunk from in a day, the flask can be used for a second time that day by a mortal.

Strong transmutation; CL 17th; Craft Wondrous Item, miracle or wish; Cost 27,500

NPC Gear: 15th
Treasure Value: 17th

Math: As Tome of Clear Thought/5 for one use per day. I have no idea how they did the calculations for that item, so I won't even try to explain it past that. All the other aspects of the flask are window dressing unless your PCs are all intelligent exptraplanar outsiders or divine, in which case the item could be broken. In the first case, you could increase the item's value to 41,250 gp to represent a conditional extra use per day.

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