Sunday, March 02, 2008

Game 2

We were missing a player, and so put off the end game again.

Doc, Cheez, and BC, with Putkin dragging along behind (his player was absent, so he was too heatstroked to be involved in combat), continued towards the Baelatian peaks, hoping to find shards of fallen star.

They run into a group of kobolds leading armor plated pack camels. The kobolds immediately brandish their weapons and tell the strange humans and the human loving "toads" (kobolds who live with humans) to head in the other direction. They refuse to let humans proceed unimpeded through their lands. The tribe with the black arrow tattoos having been wreaking too much havoc with kobold trade routes and communities.

Out heroes do not take kindly to threats. After a few rounds of trying to cook down the hostile kobolds, they engage them in a fire fight, to their lament. The wiley kobolds make good use of the armored camels for cover. The kobolds leave them to die, sending a runner back to warn the kobold communities about these interlopers in case they survive.

They do survive, with the help of an otherwise incapacitated Putkin, who heals them with his magic.

Continuing into hostile kobold lands, they are attacked by an invisible fungus at a watering hole and hunker down to let an burning ash-storm pass by. BC is nearly blind from the stinging ash.

Then they are ambushed by human tribesmen bearing black arrow tattoos. The tribesmen demand that our heroes give them everything they own. It is a long fight, especially with BC being near blinded, but they manage to defeat the bandits, handily turning the tables on them by looting the corpses.

I treated the ash storm as a low level hazard:

Ash Storm: CR 1. A cloud or reddish black dust that seemed to be on the horizon sweeps down and engulfs you. A Survival Check, DC 15, allows you to find shelter inside the storm. It passes in 1d8 hours. Does 1d3 if fail a DC 13 reflex save, blinds if does damage three times. When it finally settles, see humans holed up half a mile ahead.

No comments: