Monday, July 14, 2008

Lucent Armor - Special Material

Lucent Armor: Armor made from sclerotic material (partially real, solidified emotional, or solidified probabalistic materials) can give a bonus to armor class with a lower armor check penalty and less of a chance of spell failure.

ASFC is an acronym for Arcane Spell Failure Chance.

Stigwiv cloak: Light armor, +1 bonus, +10 max Dex, Armor Check 0, ASFC 0%, 150 gp
Stivish (Red Armor): Light armor, +2 Bonus, +7 Max Dex, Armor Check 0, ASFC 0%, 225 gp
Red Shield: +1, AC 0, ASFC 0%, 40 gp
Stirrol (Blue Armor): Light armor, +3 Bonus, +6 Max Dex, Armor Check 0, ASFC 0%, 500 gp
Blue Shield: +2, -1 AC, 300 gp
Stikel (Violet Armor): Medium armor, +4 Bonus, +5 Max Dex, Armor Check -1, ASFC 5%, 1625 gp

Math: When calculating the value of sclerotic armor, multiply the cost of the armor by the difference between the final ASFC and original, then add 125 gp. Armor retains other qualities as if it were masterwork, including light, medium or heavy type, and gains a +1 bonus to max dex. The minimum ASFC for medium armor is 5%, for heavy is 10%

Monday, July 07, 2008

Pantasmal Items and Touchstones - Item Types

Phantasmal Items: Are ghost touch items, either mundane or magical. They are 500 gp more expensive because they can only be damaged or removed by incorporeal or magic creatures or items. They are always the last item to be damaged if a save is failed critically, or the first if the damage is from a source that affects incorporeal creatures.

Phantasmal items can be made entirely by using XP instead of gold, at an exchange rate of 1 xp per 10 gp that would normally be spent.

Touchstones: Touchstones are phantasmal items that carry spells. They are placed against a soul spot on the body, and will adhere, appearing as jewelry made out of precious stones or glass. They are activated by touching them with a free hand and concentrating momentarily. This is a standard action, and does not draw an attack of opportunity. The body part that they are worn on must be bare for them to be activated. Although they do not take up a space like a cap, if worn on the brow a helmet will have to be removed before they can be activated.

The cost of a touchstone is the spell level multiplied by the caster level multipled by 75 if the spell contained is third level or under, or 150 if over 3rd level.

Wednesday, July 02, 2008

I just posted some opinions on actual 4.0 play experience over on the Electric Well.